Saturday, May 26, 2018

Heroes of Hirestel


Those intrepid generals who have written fiction for their army not only have shared a bit of background and flavor on their army, but they've also earned the right to create a unique warscroll based on a character in their army! The players and I have been conversing on how to get these characters made, and I think everyone has come up with some very cool warscrolls! 

If you are participating in the War for Hirestel and want to create your own warrior to help bring your army to life, all you have to do is submit a fiction and email me (jonknapik@gmail.com) and we'll get the process started!




Aredhel of the Harbingers of Spring (240 pts.)

Angorrath of Angorrath's Chosen (300 pts.)

Krell of the Hand of Nagash (160 pts.)

Scylla Silent Night of The Nightwave (120 pts.)

Kuro'gall of The Gorgers (360 pts.) 
coming soon!

Friday, May 25, 2018

LIONS OF SIGMAR "Why We Fight" by Ray Donaldson




On the eve of battle, poised against the forces of Chaos, a lone Liberator sat in contemplation and worry. The numbers they faced were outstanding. There was no chance that the Lions of Sigmar could stem this tide. Hope was lost to this newly forged soldier. From behind him a booming voice spoke. “Why do you not revel with your brothers-in-arms young Astinous?”
               “Lord Celestant Reimus, I was unaware you even knew who I was” the Liberator exclaimed.
               “I know every hero under my command. I know all of their epic exploits. I know all of their stories. What troubles you on this night?” the Lord Celestant asked.
               “Do I have permission to speak unhindered, sir?” Astinous asked as he met his commander’s eyes
               “Permission granted,” the Lord Celestant nodded.
               “I know it is our duty to fight Chaos wherever it dwells and wherever it breeds. However, I have doubts about this battle. They outnumber us 10 to 1. The Greater Daemons of more than 1 God are present. Tactically, what can we possibly do to win this fight,” Astinous said.
               I will tell you the story of Solace Eagle, after that, this will make sense.” The Lord Celestant replied.

The Lord Celestant began:
There once was a woman on a caravan. She was headed across the wastes. The caravan had gotten lost in a storm the likes have not been seen on this world in ages. The caravan could not move on, nor could turn back home.
Then she saw “him” riding though the sheering sand and wind. He took command of the whole caravan and saved the day. It was then that the woman realized that her destiny was not to continue on. She fell in love and found her soul’s mate in the settlement known as Solace Eagle.
She had been a farmer’s daughter, whose hand had never known violence. She was a misplaced beauty in this wasteland.” The Lord Celestant produced a small steal circle. “She loved the man who wore this badge. He was a marshal of renown throughout the region. Eventually the 2 were married and produced 1 child. However, in that day and age, much like this one, the times were hard. It was no surprise to her when on day word reached her that her husband had fallen along the roadside to a band of barbarians from the north, and would not return to Solace Eagle alive.
This forced a mental transformation in the woman. She was a faithful Sigmarite woman in a Chaos infested land. She learned how to speak in lounges that would help her survive; she even learned how to use sword, shield, spear and bow. However, when the night fell, there was a battle she lost regularly, loneliness. She watched her young son grow to a man. Some said he had an ‘angel’s heart and a daemon’s hand.’” Just like his father, he had become a constable to Solace Eagle.
One day, the rumors hit the settlement. The men responsible for the Marshall’s death were close by, and they sacked the neighboring village of Sherimarsh. The village prayed, for deliverance. The only place between them and “freedom” was Solace Eagle.
The shadows stretched across the land. Suddenly, thunder and lightning strikes began to rain down, hitting dangerously close to common folk, and buildings. There before the town, stood the shining warriors of the Stormcast, unmoving, unrelenting, and stoic. The young constable approached the line, turned to fight beside them. This was his home, at the end of the day, it would still be there.
The battle was over in moments. There was so much dust, and smoke in the air, it obscured the vision of the constable and any who were brave enough to assist. However, when it all cleared, the Marauders were all dead at the constable’s feet.
There are legends that tell to this very day. The constable was protected by one Stormcast in particular. No one knows who it was underneath the helmet, but if you ask anyone in Solace Eagle, there is no doubt in the minds of the settlement.

“Does that help, young Astinous?” Asked the Lord Celestant.
“Sir, sadly it does not.” Astinous replied confused.
The Lord Celestant stood, donned his helmet, and with a voice of thunder he proclaimed “We fight, not because we can win. We fight to give others a chance to survive. If we win, they survive. If we lose, the ones that can escape survive. It is that simple.”
“Now join your fellow immortals, hear their stories, and be inspired to do even more great things. There will be a time when death comes for you, but it is not tonight.”

FIST OF THE GOREPINE "Fist of the Gorepine" by Evan Nelson



"Witchwood" Forests, outside of the city of Misk
An Orruk Megaboss dips his fingers into a shallow puddle. The puddle is thick and viscus. The Megaboss stands up and sniffs the substance before recoiling in disgust and wiping it off on a nearby tree.
"We's still on track." he says, motioning to his small band of Brutes and Gore-Grunta's.
Unlike most clans of Ironjawz they steer clear of bright colors, instead wearing paint the color of sawdust with accents of deep red.
The Gor Grunta's charge past the boss trying to keep up the chase.
The Megaboss, Grol Barkhide and his brutes march behind them at a steady pace, the megaboss wrapping his hand around the large blood red seed tied around his neck.  It glows warmly in his hand.
The boss sighs with relief, quiet enough that he can't be heard over the hooves of the gore-gruntas.
"Boss!  We found somefing!" a voice shouts from up ahead as the sound of galloping comes to an abrupt stop.
The boss and brutes make it through a curtain of foliage, to a cliff looking over a clearing in the forest.
In this clearing they see a group of nurgle daemons gathered in bickering groups around a green glowing anomaly floating in the air, over a small pond of bubbling puss which has formed beneath it.
Muzzlebreaka' the Bigboss of the gore-grunta's holds his fellow riders in place with a steely glare, waiting for orders from Grol
Grol charges past them leaping off of the cliff crashing elbow first into a gathering of nurglings, crushing them into a sticky paste.
The Daemons heads turn in near unison to face the megaboss as he stands up, pulling the horn of a smashed nurgling out of his side.
The Daemons scramble to take position, but are interrupted by a group of Gore-Grunta's slamming down into their ranks, though this does more to displace than harm them.
"You's gonna' pay for what ya' did to my tree!" Megaboss Grol Shouts throwing his massive spear into the fold, impaling a plaguebearer, then immediately picking up a large branch off the ground to use as a makeshift club.
A Plagueridden looks up from the rotting wooden shield he'd been hiding behind to see another group of orruks cresting the Cliffside.   The Plagueridden stands up and calls for a full retreat, and green bodies start quickly shambling into the green anomaly.
Grol hesitates to follow them as he sees the opening fluctuate in size and stability with each plaguebarer that crosses the threshold.   but then he hears the voice his warchanter Atam Zhaggurd scream the word "GOREPINE!"
With fortified resolve Grol pulls his spear back out of the plaguebarer, who immediately starts crawling for the gate.  This is cut short by Grol's boot smashing his skull as the megaboss charges past the still engaged gore-grunta's and brutes through the rift calling out "WAAA-"


The Festering Cistern, under the city of Klavecks
Since it's rebuilding after the 'Redmaw Incident' the hollowed out sewer tunnels have turned into a bustling center of activity, the walls lined with glowing gnawholes leading across the mortal realms, these trails are outsourced to other skaven clans, and chaos warbands brave enough to use them in exchange for warpstones, or better yet, ingredients for great plagues.
The priest, Skittchren Cystic sits on his throne looking out over the cistern at the caravan of nurgle daemons and warriors moving in a line from one gnawhole into another.  Though he is proud of his achievements the Archdeacon is never comfortable with outsiders in the cistern. He finds himself fidgeting in his chair with a hatred of the slow, fat, green, monsters.  But just before he can order their eyes ripped out and their bones chewed, the Verminlord Pathogenious reminds him of the ingredients they'll get in exchange for the Gorgers safe passage to Hirestel, and he slumps back into his chair.
Suddenly a sound starts to echo through the cavernous halls of the cistern, faint at first but building louder, and louder.
"AAAGH!" a giant orruk finishes his battle cry bursting out of a gnawhole clutching a plaguebarer by the neck, standing right behind the band of nurgle worshipers.  For a moment the entire cave is silent as the marching comes to a halt, and the skaven all train their eyes on the megaboss.
Grol looks around at the thousands surrounding him, then back down the tunnel at the brutes and gore-grunta's charging up to join him.
What ensues is absolute chaos, the Orruks outnumbered at least one hundred to one as the skaven and forces of nurgle close in from all sides shrieking.
But the battle starts to take a confused turn when Skittchren orders that everyone be killed.  And the skaven turn on the nurgle warband.
The Megaboss takes this opportunity to retreat from this battle with anyone willing to follow him, through the nearest Gnawhole he can find.


The Eternal Battlefield, Hirestel
The handful of surviving Orruks pour out of another gelatinous opening in space into a small camp nurgle daemons guarding the gates.
“Plague boys is slow, keep runnin’ boys!” Grol shouts back as he runs past the barricade of plague bearers and into the wilderness of this new realm.

That night the orruks managed to set up a small campsite in the eternal battleground.  
They were down to three gore grunta’s, a handful of brutes and ardboys, the weirdnob Orgrod, Atam, Grol himself, and a Moonclan Grot shaman named ‘Ghwearn’.
Grol wraps his hand around the red seed again, the heart of the gorepine.  He then takes a deep breath then jumps to his feet.
"We's got all we needs right 'ere." Grol says in a low voice.
"Look, I'm th' thumb, cuz I's da' biggest, an' th' strongest."
Grol says to acknowledging nods.
"Muzzlebreaka' you's me pointer, leadin' the charge, ready to scout out anyfing."
Muzzbreaka' puffs his chest up a bit, prideful.
"Atam Zaggurd, you's me middle finga', Th' first an' last fing I wantz me enemies to see."  Zaggurd clacks his waaagh sticks together and whoops.
"Ogrod, you's me ring finga' holder of important bitz an' gubbinz." Agrod lifts his necklace and rolls the raven skulls around in his hand.
"An' Ghwern you's th' little finga', cuz you's small, weak, and only occasionally useful." Ghwern's lipless mouth tightens shut, trying to hold back angered words.
"Ya' see what we's got 'ere?  A right propa' fist to klobba' those plague boys with!"
Megaboss Grol Barkhide let out a booming WAAAGH!!! as he and his newly formed fist charged for the living forest.
Within the hour Grol and his newly formed 'Fist of the Gorpine' would be beaten horribly by the Poxbringer Skuz’nik and his tallyband forcing them back to their small camp in the eternal battlefield.
"Well zog…" Grol remarks sitting on a large tree stump, scraping rust off of his armor with a large knife.
Orgrod is sewing shut a large slash left across Atam's back, struggling to see through the curtain of gushing blood.
Muzzleebreaka' tries his best to pull bits of decaying flesh from his Gor Grunta's teeth.  He's been bitten four times and lost one finger for his efforts so far.
Lastly Ghwearn, rocking himself back and forth with his arms wrapped around his knees, in the midst of a madcap mushroom induced panic attack.

Tuesday, May 22, 2018

STANDINGS: 5/20 EDITION

What a wild and awesome day of games we had on Sunday 5/20! Things have really shaken up in The War for Hirestel through 4 weeks of fighting. Remember - you can still earn VP for painting a tile for your army and writing a story about your army if you haven't done so yet!

Also bringing in a brand new player to try out the game
or spending $50 at the place that graciously lets us use their space - Dragon's Lair (3 VP max for the league)
or winning the Sportsmanship Award for any given week
or achieving secret objectives in game

The Regions themselves are the sure way to earn VP, and there were some swings and some stagnation throughout the different area of Hirestel. Check it out!

OVERSTADT
Wade once again receives an extra VICTORY POINT for his army controlling Overstadt! Lesitan's Legion remains on the outskirts of Overstadt waiting to exact revenge! Big jump up the list by Jeremy C. and his Seraphon who have been called away to a magical island for the next few weeks.

1. Harbingers of Spring - 9
2. Lesitan's Legion - 6
3. Jeremy C. (Seraphon) - 4

ALSO
Star Lizards - 3
Seekers of Slaanesh - 2
Polychromatic Host - 2
The Gorgers - 2


LAVA FIELDS
The Lava Fields were on fire last weekend! Matt J. and his Gruntz managed to brave the lava floes and Aelven archers to take control! His army will enjoy +1 to all Movement characteristics on 5/27.

1. Gruntz - 6
2. The Host Brethren - 4
3. Dragoneater Tribe - 4 


REALM OF THE DAMNED KING
Ray and his Lions of Sigmar failed to overcome Angorrath's Chosen in front of King Limpgulper last Sunday, but the Ghoul King was impressed enough to shine his favor upon them!

1. Lions of Sigmar - 7
2. Nightwave - 6
3. Host Brethren - 5

ALSO
Angorrath's Chosen - 5
Jeremy C. (Seraphon) - 4


SACRED GROUND
Sacred Ground has been run over by Bonesplitterz, and armies are reluctant to even set foot on the hallowed grounds. Due to the Gruntz persistence in this region, Matt J has earned immunity to battleshock for 5/27!

1. Gruntz - 10
2. Harbingers of Spring - 4
3. Seshantu's Manflayers - 3

ALSO
Gorgers - 3
Lesitan's Legion - 2


LESITAN'S GARDEN
The Garden was hotly contested this last week! 4 players have 4 points... seems like a 4-way match in the making! The Polychromatic Host was there first, though, and they manage to maintain control. All of their casting is +1 and all of their' opponent's is -1! STRONG!

1. Polychromatic Host - 4
2. Seekers of Slaanesh - 4
2. David W. (Nurgle) - 4
2. Fist of the Gorepine - 4


ETERNAL BATTLEGROUND
All of the Gorgers' Heroes will have +2 Wounds once more in non-Skirmish games on 5/27. I told you it was going to be bad news, and it was. Someone needs to get this under control ASAP! The Festerfeast is popping off in the Eternal Battleground!

1. Gorgers - 7
2. Harbingers of Spring - 5
3. Temple Knights - 4
3. Nightwave - 4

ALSO
Eric O. (Stormcast) - 3
Fist of the Gorepine - 3
Michael (Stormcast) - 2
Star Lizards - 2


THE UNDERGROUND
Angorrath's Chosen have settled into full control of The Underground. Daemons and mortals alike led by a Council of Blood are running the show beneath Overstadt. Monji will be able to nominate one of his heroes as a Wizard and he will know the spell WHAT LIES BELOW in addition to knowing Mystic Shield and Arcane Bolt.

1. Angorrath's Chosen - 7
2. The Winter Hunt - 5
3. Fatechosen Warband - 4

ALSO
Star Lizards - 3


THE SPIRE
The Iron Spire has seemingly abandoned Hirestel and taken their obelisk back to Greywater Fastness for observation! If they manage to return, they will get +1 CP (!) in every battle they fight in on 5/27. Both Gruntz and Gorgers are right behind, with a couple of other armies a win on the Spire Steps away from taking control. Exciting!

1. Iron Spire - 7
2. Gorgers - 7
3. Gruntz - 6

ALSO
Fatechosen Warband - 3
Seshantu's Manflayers - 2


THE CORRIDORS
Overseer Michael L. continues to rule The Corridors as the other armies abandon the twisted - and now bloated - halls of The Corridors. If you play a game in The Corridors next week, talk to The Overseer and pay the toll.

1. Gorgers - 4
2. Fatechosen Warband - 4
3. Seshantu's Manslayers - 2


LIVING FOREST
The Hand of Nagash takes sole control over The Living Forest by first teaming with Angorrath's Chosen - and then stabbing them in the back! How very Nagash! Warren's opponents will be -1 in the first Battle Round of their battles.

1. Hand of Nagash - 13
2. Angorrath's Chosen - 12
3. Josef (Scourge Privateers) - 4

ALSO
Harbingers of Spring - 3
Fist of the Gorepine - 3
Host Brethren - 3
Seshantu's Manflayers - 3
Fatechosen Warband - 2
Temple Knights - 2



Here are the leaders in VICTORY POINTS and who overall is winning the War for Hirestel!


1. THE GORGERS - 6 VP
Control of a region (4), participating in tile painting, participating in writing contest

1. HARBINGERS OF SPRING - 6 VP
Control a region (2), Overstadt bonus VP (2), participating in tile painting, participating in writing contest

1. ANGORRATH'S CHOSEN - 6 VP
Control of a region (3), participating in writing contest, participating in tile painting, bringing a new player in to try the game

4. GRUNTZ - 5 VP
Control of a region (3), participating in tile painting, participating in writing contest

5. THE NIGHTWAVE - 4 VP
Control of a region, participating in tile painting, participating in writing contest, spending $50 on Age of Sigmar product at Dragon's Lair

5. THE HAND OF NAGASH - 4 VP
Controlling a region (2), participating in writing contest, participating in tile painting

5. FIST OF THE GOREPINE - 4 VP
Spending $50 on Age of Sigmar product at Dragon's Lair, participating in writing contest, bringing a new player in to try the game, participating in tile painting

8. POLYCHROMATIC HOST - 3 VP
Control of a region (2), participating in tile painting

8. IRON SPIRE - 3 VP
Controlling a region (2), participating in writing contest

10. LESITAN'S LEGION - 2 VP
spending $50 on Age of Sigmar product at Dragon's Lair, participating in tile painting


10. LIONS OF SIGMAR - 2 VP
Control of a region, participated in writing

HOST BRETHREN - 1 VP
Control of a region

JAMES SOUTHERLAND - 1 VP
Sportmanship award for 5/13

FATECHOSEN WARBAND - 1 VP
Participating in tile painting

DAVID W. (NURGLE) - 1 VP
Sportmanship award for 5/20

SESHANTU'S MANFLAYERS - 1 VP
Participating in tile painting

Saturday, May 19, 2018

HARBINGERS OF SPRING "Springtide" by Wade Long




“Springtide”
By Wade Long

Of The Fall of Doriath:
The Dawn of the Age of Chaos
   


The aelven King’s face was grim as he took in the reports of his scouts and the tidings of the messengers that gathered in his command pavilion. “The God-King himself is on the run, my lord. It is said he was stripped of his weapon by the Enemy and forced to retreat. A terrible defeat was dealt to the marshalled hosts of his Great Alliance at what is being called the Battle of Burning Skies. The armies of Azyr have been swept aside and scattered to the winds. Sigmar heads for the gates of his own realm, with word that he plans to seal the realmgates behind him ‘ere Archaon approaches.”

A human messenger stepped forward, a priest bearing the sigil of the twin-tailed comet, “What your scouts report is regrettably true, your grace, Sigmar makes for Azyr, but is not without plan. He sends his servants forth to every realm with this message: Chaos has poured into the realms in legions uncounted. The gates of Azyr must soon close if anything that the united peoples of the realms hold dear is to be preserved. All those free and good peoples of the realms he urges to join him in Azyr, where we shall marshall our resources once more and prepare for our vengeful counterblow.”

The others in the tent spoke as the King’s gaze fell upon them in turn, “My lord, the stronghold of Oakenbrow Clan Erith’or has fallen, and it’s last noble sylvaneth defenders forced to flee. The waywatchers report that the vast tallybands of that siege march now upon Doriath, and are but 3 days hence.”

“My king, the realmgate atop Mount Anvil has been seized by an unholy alliance between the rat-men and a daemon-lord of the blood god. Khorne’s legions pour through the breach and have turned the streets of the numerous nearby human kingdoms into rivers of blood.”

“Reports are thin, sire, but it would seem that bright Verdantia has fallen to the machinations and treachery of the Changer of Ways. Only one aelven survivor were we ever able to find, and her words were little more than babbling madness.”

The King’s eyes narrowed as the dismaying reports continued. Never before had so many kindreds of the proud and independent tribes been gathered from across the realms in one place. Their camps spilled and stretched out beyond the bounds of the great and beautiful city of Doriath, the strongest bastion and most ancient home of the Asrai people. Though he now could claim to command greater strength of arms than any king or warlord in the history of his people, war was on his doorstep on all sides and everywhere his numbers were as nothing compared to the endless legions of the dark powers that now flooded Ghyran from every corner.

As the last of the scouts and emissaries finished giving their accounts, The King turned and spoke to aelf upon his right, “Bladesinger Aredhel, my lady, you have been quiet in all this, yet your counsel has ever steered me well. What say you to our plight, to these many ill tidings?”

Aredhel straightened to her full height; she was tall, even for an elf, pale of skin and broad of shoulder. She was a born warrior, herself a queen of noble birth, and the chosen High Bladesinger of the trickster deity Loec. For an age of the world she had been nearly a constant companion to the King in the Woods, his bodyguard as well as his consort and closest counsellor. Her voice was low and melodious as she spoke, “We lack the strength to hold the city for much longer, my king; sooner or late we shall be overwhelmed. I cannot, and do not, counsel prudence in this matter. A new age has begun, an age of darkness and Winter. Our people must adapt, or fade from this world. But I, for one, will not be so quick to run and hide behind the cloak of Sigmar, not while the Everqueen still draws breath. For while Alarielle still fights, our place is here in Ghyran, defending the forest and the land from ill, as was sworn by our ancestors to Lord Durthu himself so long ago when the world-that-was was yet young. So this I say to you, my king, pull up thine roots and those of our people! Have the strength to cast aside our way of life and our very homeland and by so doing you may yet secure hope, that the seeds of the Asrai can flourish and grow once more in the ages of the world yet to come. It may seem unthinkable; to abandon the beauty of fair Doriath will count among the greatest sorrows in the long history of aelvenkind, but all other roads lead to sorrows greater still. Though our valor might make the glory of the Fall of Doriath worthy of song, none would be left to sing it. If, across the realms, all noble enclaves of civilization must soon become islands amongst a storm of chaos, doomed to fall, then let us march ever one step ahead of the storm! Go forth, my king, go forth and meet thine enemies. If we are to be hopelessly outnumbered, then let us fight in the manner the Asrai have always fought best, not in headlong battle but rather on our own terms. We shall stalk the shadows around the legions of chaos, cutting down their warlords and burning their supply lines before melting away once more, and the servants of the dark powers will know fear. The Kindreds have united here under your banner, and we are awaiting your word! Give it, and we shall cut a swath across Ghyran and sow terror amongst our enemies. If we can make our way to the Everqueen and join our forces with Hers, then by Her will we may yet defend Ghyran long enough for aid to arrive from one of the other gods.”

The King in the Woods nodded thoughtfully, “What you say is true. Doriath cannot stand alone for long, beset on all sides by the darkness. But ah! Aredhel, always with a mind turned to warfare and tactics! Your strategy is a sound one, to be sure, but what to be done of the many innocents in my charge, those whom I am sworn to defend? As the shadow of war has spread, many and more refugees have taken shelter here in Doriath, and the many kindreds that have rallied to our banner have brought with them their peoples as well. What of the many tender hearted aelves who may sooner strum a harp than a bowstring? Such a campaign as you describe would hold only death and despair for them. If the Asrai are truly to survive, then we must endeavor to preserve more than simply our ways of war, which we must remember are merely a means to an end. And if there is hope that I may secure a life for some of our fair folk, untainted by the grasping reach of chaos’ corruption, then that is a chance I must allow for them.”

The King turned then to the priest of Sigmar, “Go and tell your God-King that I will lead my people with all haste to the gates of Azyr, that all my kinfolk and those in my care who wish to live free of the threat of chaos may live and prosper in the celestial realm. I shall not deny nor begrudge them that chance. Once the innocent have been safeguarded, however, I will call upon all those proud warriors willing to face the darkness of this new age beside me. We shall then become Wanderers, though not lost, and at home only in battle. We shall go wherever we are needed, doing all that we may to turn back this shadow that has fallen upon the land. And we will see the will of the Everqueen done. Mark my words, Aredhel, the oaths of our ancestors are Eternal, never to be forsaken. By our blood Ghyran will be defended. And our Enemy will know Fear.”
The Age of Chaos had begun.


………...



Of The Gift of Alarielle:
Six Hundred Years Later, The Age of Sigmar

   

“For his part,” the Everqueen continued, “Gorkamorka understood that real power must always have a price, and that a curse can be made to be far more powerful than any mere blessing. This curse of his, cast upon his own followers in some brutally capricious jest, now sows discord across the realms and makes a mockery of the natural cycle of seasons. It ravages the land and devours all living things in its path. My children grow drowsy and sluggish in the presence of its profane and unnatural frost. Ever did the aelves defend the forest from Winter’s bite in ages past, and so it must be again, but this is no mere Winter’s watch that I task ye with. To restore balance to the land you must walk as one with Spring, to bring its bright dawn to lands long denied it. That is your charge, to root out this curse wherever ye find it; to hunt down these Lords of Frost and slay them to the last. You will be the instrument of my wrath upon these children of Gorkamorka, for his callous arrogance. But the power required to enact my will shall not come without price, and in this I shall not deceive you, as other gods might. Do you then accept this gift, this curse? Do you accept, knowing that doing so your people may forevermore be Wanderers, Aredhel of Doriath?”

At the fore of a reverent host that had gathered in the bright glade before the image of their goddess, a tall aelf with green hair and sharp blue eyes raised her bowed head to meet Alarielle’s piercing gaze. Though the aelf’s face was ageless, in it could be seen the memory of both joy and great sorrow alike. “My Eternal Queen, even now, as the seasons turn in our favor and your wargroves send the servants of chaos reeling across all fronts, even now Ghyran remains in constant threat. The very realms themselves remain on the precipice of darkness, as you well know. I have lived to see three ages of this world, and have borne witness to many defeats, and many fruitless victories. All I have ever desired is the strength to do what is right and good, to see thy will done. To fight to secure a place for harmony, love, and beauty in this harsh world. And to protect those whom I love most.”

At this Aredhel looked away, for a moment suddenly unable to meet the eyes of her goddess. Fury and doubt washed over her and threatened to overwhelm her, as they had for many a dark year. But the grace of the Everqueen was upon her and before her, and recalling some memory through the mists of time she smiled, and wanted to laugh. When her eyes raised once more they seemed to smolder in the light of the afternoon sun. “For such strength we would gladly pay any price that you might ask of us, my Lady Alarielle. We are willing to give up all that we have and all that we are.”


“A willing sacrifice for a willing recipient then, and all the stronger for it,” the Everqueen smiled. Her smile was of the first warm breeze of Spring sweeping over the survivors of a long Winter. She gestured to an enormous figure slumped upon a great altar of stone, “Before us lies the ancient Ur-Stag. Long and nobly has he served the land as the physical embodiment of Spring itself. But all that begins, must end. The time has come for the Mantle of Spring to pass to another, for Spring to go to war, and its power turned as a weapon against the darkness. Restore the Balance. If you accept, then step forth, Bladesinger. I believe you know what you must do.”

Aredhel rose, approaching with purpose. The great beast loomed above her head upon the high stone table, heaving the rasping breaths of the twilight of its life. With a single swift bound the aelf leapt lightly upon the altar. Looking into the eyes of the greatest of all stags she saw nothing but a stoic serenity. Acceptance. Drawing the ceremonial shortsword from her belt she raised it high above her head, and gripping it in both hands she brought it downwards with all her might. The aelven blade struck true, slicing beneath ribs to cut deep into the Ur-Stag’s chest. The beast was silent through it all. With a deftness that would be the envy of the greatest human surgeons of the Free Guilds, the hunter-queen cut free the creature’s heart and drew it forth. Strangely, the sizeable organ still beat as she held it aloft in her hands, blood flowing freely. Her fast had lasted thirteen days and thirteen nights, and now she ate eagerly, tearing fiercely at the heart with her teeth in quick bites. The thing seemed to continue to pulse and beat even as it was consumed to the last. As the last bite slid pulsating down her throat Aredhel doubled over in shock and fell to her hands and knees, slumping over the carcass of the king of stags. For one instant the reverberations of the fey heart pounded furiously in her stomach, reaching a fever pitch. Then, suddenly, she could feel it through her whole body, and her very being seemed to hum with magic and vigour. She could perceive the throb of the energy that flowed in the lands beneath her, undulating and harmonizing with the song that now echoed from her soul. She could feel the warm dawn of Spring that kindled in the hearts of the aelves gathered behind her. Around her came an explosion of flowers of a thousand colors, bursting forth as new growth enveloped the altar until the noble stag rested upon a bed of bright viridian. And when she raised her bloodied face to meet her goddess’ burning gaze this time, her own eyes blazed with a glowing blue fire to match.
Spring is Coming


……….
Of The Hunt of Hope:
Arrival at Hirestel


An aelf wanderer knows where there is a way, and there is one here. She could feel the trickle of otherworldly eldritch energy flowing past her, like a warm breeze through a window left ajar. As the aelf wizard stared intently at the wall of rock before her, long and graceful aelven fingers began to excitedly trace along unseen patterns upon its smooth surface.

“Utúvienyes! High Bladesinger, it is here, my Lady!” the Spellweaver cried, turning to Aredhel with a sly smirk on her face, “It was hidden well, but it appears the last to use it didn’t quite shut the door behind them.” Without looking back at the wall the wizard slammed it with an open palm filled with mystic power. Runes, and markings stranger still, lit on the stone surface and began to glow, and the Spellweaver’s smirk widened into a grin as the sound of stone shifting and groaning filled the shaded vale.

Queen Aredhel strode forward, beaming, flowers of many colors springing up and around at each graceful step she took. “Fine work, indeed, Yavanna. Our trials in the Outcasts’ court have proved to not wholly be without fruit, then. This much at least lines up with what our source had told us. The key to discovering, and unraveling, the secrets of the curse of Everwinter may yet lie in this mysterious, hidden realm. What we know for certain is that a Frostlord of immense power spent a great deal of time in this ‘Hirestel,’ and that the minions of Everwinter remain active there in great number.”

“Then that is all we need to know,” the young Prince Finarfindel spoke up, “say the word and by our blades we shall bring the bright dawn of Spring to this mysterious and fey ‘realm of hope.’”

Smiling at the impetuous fire of youth, the High Bladesinger turned to speak to her chief seer, the Lady Olena Roseblood of the Sisters of the Thorn. But before she could detail her plan to lead a small group of riders to scout this new realm for danger, she was interrupted by a figure appearing from out of the shadows nearby. She had seldom seen the Waywatcher so out of breath before, and might have laughed at the sight if it did not portend the dire news that was upon them.

Athradir, Warden-Lord of the Watch, gasped for breath as he relayed the word from the rearguard, “It’s the Outcasts, Bladesinger, they’ve followed us! The mad queen Drycha herself leads them, a vast horde of darkened spirits beyond count. There is little doubt to their intent. If we are not yet already surrounded, their noose will close around us soon.”

“That old bitter root had caught wind of our hasty exit from her court, then. So nice of her to see us off on what will surely be such a hazardous journey,” Yavanna giggled, a wide grin still glued to her face.

A wry smile lingered at the corners of Aredhel’s own mouth as she answered, “Damn. It was too much to hope that we could pass through the hornet's nest without stirring the ire of that mad one. Quickly then, we shall not spill the bloodsap of any of Alarielle’s children willingly, mad or no. Prince Finarfindel, Lord Erenion, rally the kindreds and bring the host through the realmgate with all the speed that wanderer aelves may muster. Warden Celedhros, Warden Athradir, lead your scouts forth into this new realm and ensure there are no other surprises waiting for us in Hirestel as the bulk of our forces establish a realmhead. Spellweaver Yavanna, Lady Roseblood, prepare a ritual on the other side, unlike this gate’s previous user we have great and powerful need to close the door behind us. Hard. Perhaps permanently, if such is within our means. I shall hold the rear, in the hope that words between queens may yet forestall needless violence.”

Aredhel winked at Yavanna, and the lords and ladies bowed and nodded their assent and hurried off to carry out their queen’s orders. Prince Finarfindel opened his mouth as if to protest, but Aredhel silenced him with a steady hand and a smile, “Not to worry, me and ‘ol Queen Drycha go way back. I’ll smooth out this misunderstanding and be right behind you through the gate.” She squeezed his shoulder. “Now go!”

She watched as the wanderer host spun silently into action. Bright plant growth erupted everywhere under lithe aelven feet as the kindreds of Eternal Guard and Sisters of the Watch and the Thorn maneuvered to file through the gate in ranks, four at a time.

The power of the Springtide, as the aelves had taken to call it, flowed brightest and most readily in those greatest heroes of their kind, though indeed within all the aelves sworn to the Harbingers of Spring and Queen Aredhel’s service there burned an inner-fire that brought forth Spring itself from any land upon which they walked. On sandy desert and ice-blasted tundra alike it came, heedless. It seemed to shift and shape to fit the mood and personality of the aelf who brought it forth. Meadow grasses, flowers, and shrubberies laden with bright fruit. Thick hedge, choking braken, and fierce dark-thorned vines. Trees; Elms and Oaks and Evergreen. Luminous, glistening mushrooms and roses that wept a bloodlike sap. All are Spring’s domain and more.

Erecting Waystones upon the natural ley lines of the land, they had found that the Springtide’s hold over the land could be bolstered and sustained, as well as fortified against corrupting influence. In this way, the lands in their wake were left in an enchanted eternal spring that could last centuries. The energy in these ritual stones seemed to attract every possible adversary imaginable, for even amongst the forces of order there were many that were eager to seize such power and magical energy for their own purposes. As often as not their hunts would prove vain however, as the Spellweavers became greatly skilled in the creative fashioning of such Waystones, which could be as large as a greenskins’ Rogue Idol or carved into a rock little more than the size of a pebble. More than once an incensed beastlord of chaos was driven smell-blind and mad standing right atop such a hidden stone, as the scent of the pure power of Spring filled their senses but they were yet unable to find and despoil the object of their hatred.

To accept the aid of the Harbingers of Spring in defending your village could mean the most bountiful harvest in centuries, or an Oak bursting through the roof of your humble farmhouse, or both. To welcome them into a great city would be to invite twisting vines thick as a duardin’s leg to come cracking through paving stone and masonry alike. They kept on the move; their sacred charge required them to. They must live as their quarry did, and the white whale of winter they sought remained ever on the move.

The host had made it fully three quarters through before she felt, rather than saw, eyes upon her from all directions. Malice and shadow hung in the air, and the glade was deadly quiet save for a whisper on the wind. Silently she gave thanks to Alarielle that the Outcasts had always seemed to shun missile weapons - they prefered to get up close and personal with their talons and watch the light fade from their victims eyes. She had seen as much during the bleakest campaigns of the Age of Chaos, fighting alongside many such grief-twisted soulpods under darkened skies and dimming hope. There was a rustling of leaves from all directions and then a great thumping footfall came into earshot. A towering figure crashed through the thick undergrowth not thirty yards away. With a roar it gestured a taloned finger at Aredhel, and a swarm of black-carapaced insects burst forth from the figure’s form and hurtled at startling speed towards the aelf.

Undaunted, the Nomad Queen waited until the last moment before speaking a word of command in an ancient tongue. The was a flash of white and a beating of wings. Striking talons and piercing beaks sent a disoriented swarm of flitterfuries stunned and reeling. When the air cleared five large doves had perched themselves on the aelven bladesinger; one bird upon each shoulder, two more sitting high on her antlered crown, and the largest of them upon her outstretched arm as it chomped down with gusto on a particularly fat insect.

“Ah, if it isn’t the lovely Queen Drycha of the Hamadrithil! But you do know how to make an entrance, as ever. How many centuries has it been now? And may I say, you look ravishing in Spring, my lady.” She gave the Outcasts’ Regent an over-exaggerated bow and could see that her own forces were nearly through the realmgate. Aredhel took a half step back. If she could hold the mad queen’s ire on herself and delay for just a few more moments…

“Well, well, well,” Drycha tasted each snarling word, the ancient spirit taking the aelf queen’s measure, “Aredhel, last daughter of House Iceni. Sworn servant to a dead god. Sworn protector to a dead King. I had thought your ilk faded long ago.”

“Still hearty and well, as you can see,” Aredhel gestured happily to her intact limbs and full set of fingers, “though your concern for the welfare of the old aelven kindreds of Ghryan is noted and welcomed, o wise queen.”

“Yes, and here you are, little more than a wandering beggar—”

“Queen of a whole troupe of ‘Wandering Beggars’ actually—” Just a little further, Aredhel thought...

“—passing like thieves in the night through MY realm, stealing away with MY secrets—”

“We’re on a mission from the Goddess—”

“Ha! So it would seem. Aelves who are blessed —or should I say cursed?— by Alarielle’s power. But can you truly believe there is any escape? Across all the realms you walk with a target on your back for all to see, and leave a blazing trail of flowers in your wake. Wherever you scurry off to, you shall be laughably easy to track. I’ve tasted this new scent of yours now, ‘Bladesinger.’ That power you bear belongs in sylvaneth hands. You may run on for a while, aelf, but someday I will rend that precious little heart from your chest and consume its power for myself.” Then she grinned, a terrible, evil grin. “Unless, of course, everyone else beats me to it.”

Almost there... “Well, it’s sure been a real pleasure catching up and all, brings up such great memories of the old times — but, ah, would you look at the time! I really gotta fly, the whole ‘winter never rests and the eternal hunt thing’ and all. Loving that new spring look! Termárelai, selde!”

The surrounding spite revenants charged from the shadows. A massive swarm of the great black insects smashed into the spot the where Aredhel had been standing, but she was gone.

For a moment she felt the ethereal energy, and emptiness, of the In-Between. Then she was stumbling out of the realmgate and onto the other side. Sliding down to her knees, she gave the awaited command. “Now!”

Several bolts of green and purple fire the size of a gargant’s fists sailed over her head, smashing into the face of the rock just above the gate’s exit. Meanwhile, massive twisting roots split the ground and sent jagged fissures through the rock to either side of the gate. Within moments the whole thing came crashing down in a cavalcade of stone. The passageway of the gate itself popped out of existence and sent many of the nearest Wanderers sprawling in a shockwave of released energy.

“Nice shot, Ladies.” Aredhel rose to her feet as the dust settled, “They won’t be following us by that gate for a while.”

Beware ye tyrants
Winter is almost ended
And Spring is Coming

Since you've been gone.

A couple of months have gone by since we last checked in on the War for Hirestel! On Sacred Ground, The Gruntz prepared for a glorious ...