Tuesday, September 11, 2018

Since you've been gone.

A couple of months have gone by since we last checked in on the War for Hirestel!




On Sacred Ground, The Gruntz prepared for a glorious fight! The final conflict against the pesky and pestilent Church of the Festering Cistern was to take place amidst the tombstones of the fallen heroes of Hirestel. But the Church didn't show. In fact, there was no sign that they had even invaded Sacred Ground. Disappointed, the Bonesplitterz could only scratch their heads (among other parts) and claim victory! And then they strode across Hirestel to the Lava Fields and took the fields by using their sheer numbers to overwhelm The Polychromatic Host, The Host Brethren, and the Dragoneater Tribe. Though there were no more rats to fight, there would always be a battle in Hirestel!

The Living Forest, burned by the flames of Angorrath and his Chosen and decayed by the Hand of Nagash, was razed to ashes. The two warring factions fought each other to near annihilation, but the Hand of Nagash ended up claiming victory ultimately once Krell returned to lead Nagash's favored warriors. The great Bloodthirster's army, however, completed their domination of The Underground by extinguishing the icy touch of The Winter Hunt. They remain there, summoning more of their kind to rebuild from their losses and forcing those that fled to the Underground from Overstadt into Khorne's service.

For the first time in as far as anyone could remember, the Eternal Battlefield fell silent. And The Corridors - which had been completely overcome by the Festerfeast - was once again clear to explore. And eventually The Spire went silent. The Blight Council - champions of Hirestel - had left in what seemed like an instant.

Morathi's Angels managed to used their newfound arcane powers to fight back the armies of Death, the Fist of the Gorepine, and the Seekers of Slaanesh. Never able to rest on their laurels, the Daughters of Khaine must constantly go to war to maintain the magical power in the Garden from the many armies that would take it away from them. 

The people of Overstadt have fled. The Harbingers of Spring - and their leader Queen Aredhel Braybane - saved myriad lives in their efforts to stop Lesitan's Legion from overwhelming the city through trickery. The Mad Magister's followers fought with a fervor in their fallen leader's name, but they didn't expect the free people of Overstadt to rise and join the Aelven heroes in combat. Each victory led to another fight, however; and both the aggressive behemoths of the Thunderquake Starhost and the ever-present Gorgers carried out massive attacks on the city walls. While the city did not fall, many casualties occurred. The breaking point was The Gorgers claiming The Spire, and the people of Overstadt fled the city in search of safety elsewhere...

In the Realm of the Damned King, The Nightwave finally had the answers on how to destroy the immortal King Limbgulper. Scylla Silent Night led her finest Deepkin (alongside stern Sigmarite warriors) into the terrible keep of the King. The Lions of Sigmar - frequent rivals of The Nightwave - joined in the effort to give Scylla a shot. In the midst of a bloody battle at the keep of the Ghoul King's gate, Scylla whispered Limpgulper's secret name and pitched her blessed spear at the Damned King who was astride his Terrorgheist. At the last moment, a Varghulf Courtier threw itself in front of the spear! The Varghulf burned from the inside, roaring in agony - and the Damned King smiled. Knowing their was no was to victory, Scylla called for the tide to recede and The Nightwave retreated into the night. The King reclaimed his spear, handed it to an Infernal Courtier, and told it to get ride of it.

And then he told it to send every Crypt Flayer in the Flesh Eater Court's warband to capture as many of your armies warriors as possible.

The King had had enough. And he would have a joust.





Friday, August 31, 2018

Paint-cation Day 5




Aside from a couple bit and basing, Nagash is DONE! That was my painting day, and I'm pumped. If my Paint-cation ended today, I'd be very pleased with my progress. Last night I painted some more metal on Tzaangor and filled gap on a dozen or so Castigators from my Stormcast army (wild hair up my ass move there!) My Crypt Flayers are done too!

Thursday, August 30, 2018

Paint-cation Day 4


DAY 4! I have color on all of my ghouls (except for the Ghast, who will be a different color), and I've got the Crypt Flayers to a point where I'm happy with them! I got lazy with the drybrushing on the wings, and I'm a bit disappointed with some of the wins; but it's time to move on! I still need to brighten up some of the bone.

It's been a very productive day already, and I'm just getting started!

That was just the beginning...


THE WAR CONTINUES
September 16th
 

Wednesday, August 29, 2018

Paint-cation Day 3

The last day has been all about the Crypt Flayers! Painting the bones on the wings was arduous, but I managed to finish them with everything base coated. Just added Agrax Earthshade all over, and now I'm moving on to some drybrushing! On the wings I'll be building up the green with a couple shades to make it appear brighter near the middle of each wing section. Haven't decided exactly how I'll be doing the talons and all that yet, but I'm making serious progress here! I hope to be done with all 9 by tomorrow. Woo!

Tuesday, August 28, 2018

Paint-cation Day 2

After Day 1 - I have base coated my 9 Crypt Flayers aside from the damned bones on their wings. Going through and doing that now. Plan on having that done today!

I did a layer of skin on 30 Tzaangor! Blocking out the metallic parts in Leadbelcher to see what colors I want to use on the rest of the model before I finish up the skin and move forward. I was thinking light blue skin, dark blue hair, silver and gold metallics, and reddish brown leather (which will be a color I'll tie in to all of my Beasts of Chaos also.)

Many more hours of work to go today! PROGRESS!


Monday, August 27, 2018

Paint-cation Day 1



I have the entire week off of work! I had an actual vacation that fell through, BUT that gives me a whole week to really dig into some hobby work - something I've been very excited about lately! Each day this week I'll be posting updates on my hobby progress.

I planned on focusing on Flesh Eater Courts solely, but the Beasts of Chaos announcement has me very excited. So I'm going to be mixing it up! The goal for today is to get 9 Crypt Flayers done, and I've already put in some good work and finished a test model. I'll be doing bases down the line, as I haven't decided on a final scheme yet.







Saturday, June 23, 2018

STANDINGS 6/24 EDITION

Going into Sunday 6/24, these are the standings in the War for Hirestel!


OVERSTADT
Lesitan's Legion has been creeping up on Wade and the Harbingers of Spring, but the Wanderers were able to hold onto the lead in Overstadt and protect its inhabitants from the Tzeentchian hordes!

1. Harbingers of Spring - 9
2. Lesitan's Legion - 7
3. Jeremy C. (Seraphon) - 4
3. The Gorgers - 4

ALSO
Star Lizards - 3
Church of the Festering Cistern - 3
Seekers of Slaanesh - 2
Polychromatic Host - 2



LAVA FIELDS
The Polychromatic Host gets within 1 CP of the Gruntz, but Matt holds his control over the Lava Fields in absentia! With many armies within one big win of controlling the region, who will end up in control of this volatile region?

1. Gruntz - 6
2. Polychromatic Host - 5
3. The Host Brethren - 4
4. Dragoneater Tribe - 4
5. Star Lizards - 4
6. Gorgers - 4

ALSO
Derrick W. (Kharadron Overlords) - 2


REALM OF THE DAMNED KING
The Nightwave took back their role as leaders of the Realm, as victory in King Limbgulper's court has usurped that title from the Lions of Sigmar!

1. Nightwave - 10
2. Lions of Sigmar - 7
3. Host Brethren - 5

ALSO
Angorrath's Chosen - 5
Jeremy C. (Seraphon) - 4


SACRED GROUND
The Church is matching moves with The Gruntz! Tied at 10 CP - and with neither army giving an inch - will there be anything left of Sacred Ground when this inevitable battle ensues?

1. Gruntz - 10
2. Church of the Festering Cistern - 10
2. Harbingers of Spring - 4

ALSO
Seshantu's Manflayers - 3
Gorgers - 3
Lesitan's Legion - 2


LESITAN'S GARDEN
Control of Lesitan's Garden has come down to two armies: Will's Death army and Austin's Daughters of Khaine! A miscalculation on my part had Morathi's Angels at only 8 pts last week (Sorry, Will!), but now both armies are tied at 9 CP in the most magically infused region in Hirestel!

1. Morathi's Angels - 9
2. Will W. (Death) - 9
3. Seekers of Slaanesh - 5
4. Fist of the Gorepine - 5

ALSO
Polychromatic Host - 4
David W. (Nurgle) - 4



ETERNAL BATTLEGROUND
The Gorgers reign! For the second straight week, no one dare tread on the Eternal Battleground. Is this one chalked up to the Blight Council?

1. Gorgers - 7
2. Harbingers of Spring - 5
3. Temple Knights - 4
3. Nightwave - 4
3. Seshantu's Manflayers - 4

ALSO
Eric O. (Stormcast) - 3
Fist of the Gorepine - 3
Michael (Stormcast) - 2
Star Lizards - 2


THE UNDERGROUND
And for the 3rd straight week, people avoided the Underground! Angorrath's Chosen have closed in on total control of the Underground, filling its halls with fire and blood!

1. Angorrath's Chosen - 7
2. The Winter Hunt - 5
3. Fatechosen Warband - 4

ALSO
Star Lizards - 3


THE SPIRE
The Church of the Festering Cistern has ascended, but is it too late to usurp their Blight Council allies from the top of the Spire?

1. Gorgers - 9
2. Iron Spire - 7
3. Gruntz - 6

ALSO
Church of the Festering Cistern - 3
Fatechosen Warband - 3
Seshantu's Manflayers - 2
Lesitan's Legion - 2


THE CORRIDORS
The Corridors have fallen completely to the Gorgers with no hope in sight. With Archaon and the Fatechosen Warband M.I.A. will anyone travel into the great maze to try and take the Gorgers out?

1. Gorgers - 4
2. Fatechosen Warband - 4
3. Seshantu's Manslayers - 2


LIVING FOREST
The Hand of Nagash solidifies its hold in the forest despite many challengers!

1. Hand of Nagash - 17
2. Angorrath's Chosen - 12
3. Josef (Scourge Privateers) - 4

ALSO
Harbingers of Spring - 3
Fist of the Gorepine - 3
Host Brethren - 3
Seshantu's Manflayers - 3
Fatechosen Warband - 2
Temple Knights - 2
Winter Host - 2



Here are the leaders in VICTORY POINTS and who overall is winning the War for Hirestel!


1. THE GORGERS - 14 VP
Control of a region (10), participating in tile painting, participating in writing contest, spending $50 on Age of Sigmar product at Dragon's Lair (x2)

2. HARBINGERS OF SPRING - 10 VP
Control a region (4), Overstadt bonus VP (4), participating in tile painting, participating in writing contest

3. GRUNTZ - 9 VP
Control of a region (7), participating in tile painting, participating in writing contest

4. ANGORRATH'S CHOSEN - 8 VP
Control of a region (4), participating in writing contest, participating in tile painting, bringing a new player in to try the game

5. THE HAND OF NAGASH - 6 VP
Controlling a region (3), participating in writing contest, participating in tile painting, Sportmanship Award for 6/17

6. THE NIGHTWAVE - 5 VP
Control of a region (2), participating in tile painting, participating in writing contest, spending $50 on Age of Sigmar product at Dragon's Lair

7. CHURCH OF THE FESTERING CISTERN - 3 VP
Bringing a new player in to try the game (x2), Spending $50 on Age of Sigmar product at Dragon's Lair

7. POLYCHROMATIC HOST - 3 VP
Control of a region (2), participating in tile painting

7. IRON SPIRE - 3 VP
Controlling a region (2), participating in writing contest

7. LIONS OF SIGMAR - 3 VP
Control of a region (2), participated in writing

LESITAN'S LEGION - 2 VP
spending $50 on Age of Sigmar product at Dragon's Lair, participating in tile painting

FIST OF THE GOREPINE - 2 VP
participating in writing contest, participating in tile painting

HOST BRETHREN - 1 VP
Control of a region

JAMES SOUTHERLAND - 1 VP
Sportmanship award for 5/13

FATECHOSEN WARBAND - 1 VP
Participating in tile painting

DAVID W. (NURGLE) - 1 VP
Sportmanship award for 5/20

SESHANTU'S MANFLAYERS - 1 VP
Participating in tile painting

MORATHI'S ANGELS - 2 VP
Control of a region (2)

Saturday, June 16, 2018

STANDINGS 6/17 EDITION

Going into Sunday 6/17, these are the standings in the War for Hirestel!


OVERSTADT
Wade remains unchallenged once again in Overstadt as his Harbingers of Spring have thwarted challengers to help protect the free people of Hirestel! Wade gains another extra VP for being a bastion of order and peace in this chaotic realm.

1. Harbingers of Spring - 9
2. Lesitan's Legion - 6
3. Jeremy C. (Seraphon) - 4

ALSO
Star Lizards - 3
Church of the Festering Cistern - 3
Seekers of Slaanesh - 2
Polychromatic Host - 2
The Gorgers - 2


LAVA FIELDS
Some new contenders made their way to the Lava Fields to try and establish their presence in this deadly region of Hirestel. The Gruntz retained their foothold and control of the region, but the boyz have a slew of warbands that could unseat them this coming week!

1. Gruntz - 6
2. The Host Brethren - 4
3. Dragoneater Tribe - 4 
4. Star Lizards - 4
5. Gorgers - 4

ALSO
Derrick Wong (Kharadron Overlords) - 2


REALM OF THE DAMNED KING
King Limbgulper seems pleased with the state of things, and nothing has changed in quite a while in the Realm of the Damned King. The Lions of Sigmar retain control with most of their patrol keeping an eye on the Flesh Eater Courts actions in Hirestel.

1. Lions of Sigmar - 7
2. Nightwave - 6
3. Host Brethren - 5

ALSO
Angorrath's Chosen - 5
Jeremy C. (Seraphon) - 4


SACRED GROUND
Things have gotten out of hand on Sacred Ground! The Church of the Festering Cistern has reappeared from out of nowhere and infested this hallowed ground with their filth! The Gruntz are confused by this new horde invading their stronghold. What will happen this Sunday??

1. Gruntz - 10
2. Church of the Festering Cistern - 9
2. Harbingers of Spring - 4

ALSO
Seshantu's Manflayers - 3
Gorgers - 3
Lesitan's Legion - 2


LESITAN'S GARDEN
The Garden was hotly contested again this week with the Daughters of Khaine cutting a swath of blood and gore through the garden to take control of it this week! Morathi's Angels have separated themselves from the pack after a busy week, but many others are right on Austin's heels! What will happen this week now that Morathi has harnessed the magical power of Lesitan's Garden?

1. Morathi's Angels - 8
2. Fist of the Gorepine - 5
2. Will Wong (Death) - 5

ALSO
Polychromatic Host - 4
Seekers of Slaanesh - 4
David W. (Nurgle) - 4



ETERNAL BATTLEGROUND
The Eternal Battleground saw no action last week as fights erupted elsewhere! The Gorgers have scared many other warbands off, but this remains a closely contested region!

1. Gorgers - 7
2. Harbingers of Spring - 5
3. Temple Knights - 4
3. Nightwave - 4

ALSO
Eric O. (Stormcast) - 3
Fist of the Gorepine - 3
Michael (Stormcast) - 2
Star Lizards - 2


THE UNDERGROUND
Angorrath's Chosen have settled into full control of The Underground. Daemons and mortals alike led by a Council of Blood are running the show beneath Overstadt, and no armies have challenged them anytime soon. Will Monji's bloodthirsty warband retain control?

1. Angorrath's Chosen - 7
2. The Winter Hunt - 5
3. Fatechosen Warband - 4

ALSO
Star Lizards - 3


THE SPIRE
The Iron Spire has fallen to the girth of Kuro'gall and The Gorgers! The Gorgers control over The Spire bodes poorly for the residents and combatants in the War for Hirestel. The Gruntz continue to loom near Ascension, but will they heed the call to battle?

1. Gorgers - 9
2. Iron Spire - 7
3. Gruntz - 6

ALSO
Fatechosen Warband - 3
Seshantu's Manflayers - 2


THE CORRIDORS
Overseer Michael L. once again rules The Corridors as the other armies abandon the twisted - and now bloated - halls of The Corridors. If you play a game in The Corridors next week, talk to The Overseer and pay the toll.

1. Gorgers - 4
2. Fatechosen Warband - 4
3. Seshantu's Manslayers - 2


LIVING FOREST
The Hand of Nagash continues to benefit for their treachery against Angorrath and retains control of the Living Forest! As the two rival armies hunt each other throughout the region, will anyone else throw their weight into the twisted forest to take them down?

1. Hand of Nagash - 13
2. Angorrath's Chosen - 12
3. Josef (Scourge Privateers) - 4

ALSO
Harbingers of Spring - 3
Fist of the Gorepine - 3
Host Brethren - 3
Seshantu's Manflayers - 3
Fatechosen Warband - 2
Temple Knights - 2



Here are the leaders in VICTORY POINTS and who overall is winning the War for Hirestel!


1. THE GORGERS - 10 VP
Control of a region (7), participating in tile painting, participating in writing contest, spending $50 on Age of Sigmar product at Dragon's Lair

2. HARBINGERS OF SPRING - 8 VP
Control a region (3), Overstadt bonus VP (3), participating in tile painting, participating in writing contest

3. ANGORRATH'S CHOSEN - 7 VP
Control of a region (3), participating in writing contest, participating in tile painting, bringing a new player in to try the game

3. GRUNTZ - 7 VP
Control of a region (5), participating in tile painting, participating in writing contest

4. THE HAND OF NAGASH - 5 VP
Controlling a region (2), participating in writing contest, participating in tile painting

5. THE NIGHTWAVE - 4 VP
Control of a region, participating in tile painting, participating in writing contest, spending $50 on Age of Sigmar product at Dragon's Lair

6. FIST OF THE GOREPINE - 4 VP
Spending $50 on Age of Sigmar product at Dragon's Lair, participating in writing contest, bringing a new player in to try the game, participating in tile painting

7. POLYCHROMATIC HOST - 3 VP
Control of a region (2), participating in tile painting

8. IRON SPIRE - 3 VP
Controlling a region (2), participating in writing contest

9. LIONS OF SIGMAR - 3 VP
Control of a region, participated in writing

10. LESITAN'S LEGION - 2 VP
spending $50 on Age of Sigmar product at Dragon's Lair, participating in tile painting



HOST BRETHREN - 1 VP
Control of a region

JAMES SOUTHERLAND - 1 VP
Sportmanship award for 5/13

FATECHOSEN WARBAND - 1 VP
Participating in tile painting

DAVID W. (NURGLE) - 1 VP
Sportmanship award for 5/20

SESHANTU'S MANFLAYERS - 1 VP
Participating in tile painting

MORATHI'S ANGELS - 1 VP
Control of a region

Saturday, May 26, 2018

Heroes of Hirestel


Those intrepid generals who have written fiction for their army not only have shared a bit of background and flavor on their army, but they've also earned the right to create a unique warscroll based on a character in their army! The players and I have been conversing on how to get these characters made, and I think everyone has come up with some very cool warscrolls! 

If you are participating in the War for Hirestel and want to create your own warrior to help bring your army to life, all you have to do is submit a fiction and email me (jonknapik@gmail.com) and we'll get the process started!




Aredhel of the Harbingers of Spring (240 pts.)

Angorrath of Angorrath's Chosen (300 pts.)

Krell of the Hand of Nagash (160 pts.)

Scylla Silent Night of The Nightwave (120 pts.)

Kuro'gall of The Gorgers (360 pts.) 
coming soon!

Friday, May 25, 2018

LIONS OF SIGMAR "Why We Fight" by Ray Donaldson




On the eve of battle, poised against the forces of Chaos, a lone Liberator sat in contemplation and worry. The numbers they faced were outstanding. There was no chance that the Lions of Sigmar could stem this tide. Hope was lost to this newly forged soldier. From behind him a booming voice spoke. “Why do you not revel with your brothers-in-arms young Astinous?”
               “Lord Celestant Reimus, I was unaware you even knew who I was” the Liberator exclaimed.
               “I know every hero under my command. I know all of their epic exploits. I know all of their stories. What troubles you on this night?” the Lord Celestant asked.
               “Do I have permission to speak unhindered, sir?” Astinous asked as he met his commander’s eyes
               “Permission granted,” the Lord Celestant nodded.
               “I know it is our duty to fight Chaos wherever it dwells and wherever it breeds. However, I have doubts about this battle. They outnumber us 10 to 1. The Greater Daemons of more than 1 God are present. Tactically, what can we possibly do to win this fight,” Astinous said.
               I will tell you the story of Solace Eagle, after that, this will make sense.” The Lord Celestant replied.

The Lord Celestant began:
There once was a woman on a caravan. She was headed across the wastes. The caravan had gotten lost in a storm the likes have not been seen on this world in ages. The caravan could not move on, nor could turn back home.
Then she saw “him” riding though the sheering sand and wind. He took command of the whole caravan and saved the day. It was then that the woman realized that her destiny was not to continue on. She fell in love and found her soul’s mate in the settlement known as Solace Eagle.
She had been a farmer’s daughter, whose hand had never known violence. She was a misplaced beauty in this wasteland.” The Lord Celestant produced a small steal circle. “She loved the man who wore this badge. He was a marshal of renown throughout the region. Eventually the 2 were married and produced 1 child. However, in that day and age, much like this one, the times were hard. It was no surprise to her when on day word reached her that her husband had fallen along the roadside to a band of barbarians from the north, and would not return to Solace Eagle alive.
This forced a mental transformation in the woman. She was a faithful Sigmarite woman in a Chaos infested land. She learned how to speak in lounges that would help her survive; she even learned how to use sword, shield, spear and bow. However, when the night fell, there was a battle she lost regularly, loneliness. She watched her young son grow to a man. Some said he had an ‘angel’s heart and a daemon’s hand.’” Just like his father, he had become a constable to Solace Eagle.
One day, the rumors hit the settlement. The men responsible for the Marshall’s death were close by, and they sacked the neighboring village of Sherimarsh. The village prayed, for deliverance. The only place between them and “freedom” was Solace Eagle.
The shadows stretched across the land. Suddenly, thunder and lightning strikes began to rain down, hitting dangerously close to common folk, and buildings. There before the town, stood the shining warriors of the Stormcast, unmoving, unrelenting, and stoic. The young constable approached the line, turned to fight beside them. This was his home, at the end of the day, it would still be there.
The battle was over in moments. There was so much dust, and smoke in the air, it obscured the vision of the constable and any who were brave enough to assist. However, when it all cleared, the Marauders were all dead at the constable’s feet.
There are legends that tell to this very day. The constable was protected by one Stormcast in particular. No one knows who it was underneath the helmet, but if you ask anyone in Solace Eagle, there is no doubt in the minds of the settlement.

“Does that help, young Astinous?” Asked the Lord Celestant.
“Sir, sadly it does not.” Astinous replied confused.
The Lord Celestant stood, donned his helmet, and with a voice of thunder he proclaimed “We fight, not because we can win. We fight to give others a chance to survive. If we win, they survive. If we lose, the ones that can escape survive. It is that simple.”
“Now join your fellow immortals, hear their stories, and be inspired to do even more great things. There will be a time when death comes for you, but it is not tonight.”

FIST OF THE GOREPINE "Fist of the Gorepine" by Evan Nelson



"Witchwood" Forests, outside of the city of Misk
An Orruk Megaboss dips his fingers into a shallow puddle. The puddle is thick and viscus. The Megaboss stands up and sniffs the substance before recoiling in disgust and wiping it off on a nearby tree.
"We's still on track." he says, motioning to his small band of Brutes and Gore-Grunta's.
Unlike most clans of Ironjawz they steer clear of bright colors, instead wearing paint the color of sawdust with accents of deep red.
The Gor Grunta's charge past the boss trying to keep up the chase.
The Megaboss, Grol Barkhide and his brutes march behind them at a steady pace, the megaboss wrapping his hand around the large blood red seed tied around his neck.  It glows warmly in his hand.
The boss sighs with relief, quiet enough that he can't be heard over the hooves of the gore-gruntas.
"Boss!  We found somefing!" a voice shouts from up ahead as the sound of galloping comes to an abrupt stop.
The boss and brutes make it through a curtain of foliage, to a cliff looking over a clearing in the forest.
In this clearing they see a group of nurgle daemons gathered in bickering groups around a green glowing anomaly floating in the air, over a small pond of bubbling puss which has formed beneath it.
Muzzlebreaka' the Bigboss of the gore-grunta's holds his fellow riders in place with a steely glare, waiting for orders from Grol
Grol charges past them leaping off of the cliff crashing elbow first into a gathering of nurglings, crushing them into a sticky paste.
The Daemons heads turn in near unison to face the megaboss as he stands up, pulling the horn of a smashed nurgling out of his side.
The Daemons scramble to take position, but are interrupted by a group of Gore-Grunta's slamming down into their ranks, though this does more to displace than harm them.
"You's gonna' pay for what ya' did to my tree!" Megaboss Grol Shouts throwing his massive spear into the fold, impaling a plaguebearer, then immediately picking up a large branch off the ground to use as a makeshift club.
A Plagueridden looks up from the rotting wooden shield he'd been hiding behind to see another group of orruks cresting the Cliffside.   The Plagueridden stands up and calls for a full retreat, and green bodies start quickly shambling into the green anomaly.
Grol hesitates to follow them as he sees the opening fluctuate in size and stability with each plaguebarer that crosses the threshold.   but then he hears the voice his warchanter Atam Zhaggurd scream the word "GOREPINE!"
With fortified resolve Grol pulls his spear back out of the plaguebarer, who immediately starts crawling for the gate.  This is cut short by Grol's boot smashing his skull as the megaboss charges past the still engaged gore-grunta's and brutes through the rift calling out "WAAA-"


The Festering Cistern, under the city of Klavecks
Since it's rebuilding after the 'Redmaw Incident' the hollowed out sewer tunnels have turned into a bustling center of activity, the walls lined with glowing gnawholes leading across the mortal realms, these trails are outsourced to other skaven clans, and chaos warbands brave enough to use them in exchange for warpstones, or better yet, ingredients for great plagues.
The priest, Skittchren Cystic sits on his throne looking out over the cistern at the caravan of nurgle daemons and warriors moving in a line from one gnawhole into another.  Though he is proud of his achievements the Archdeacon is never comfortable with outsiders in the cistern. He finds himself fidgeting in his chair with a hatred of the slow, fat, green, monsters.  But just before he can order their eyes ripped out and their bones chewed, the Verminlord Pathogenious reminds him of the ingredients they'll get in exchange for the Gorgers safe passage to Hirestel, and he slumps back into his chair.
Suddenly a sound starts to echo through the cavernous halls of the cistern, faint at first but building louder, and louder.
"AAAGH!" a giant orruk finishes his battle cry bursting out of a gnawhole clutching a plaguebarer by the neck, standing right behind the band of nurgle worshipers.  For a moment the entire cave is silent as the marching comes to a halt, and the skaven all train their eyes on the megaboss.
Grol looks around at the thousands surrounding him, then back down the tunnel at the brutes and gore-grunta's charging up to join him.
What ensues is absolute chaos, the Orruks outnumbered at least one hundred to one as the skaven and forces of nurgle close in from all sides shrieking.
But the battle starts to take a confused turn when Skittchren orders that everyone be killed.  And the skaven turn on the nurgle warband.
The Megaboss takes this opportunity to retreat from this battle with anyone willing to follow him, through the nearest Gnawhole he can find.


The Eternal Battlefield, Hirestel
The handful of surviving Orruks pour out of another gelatinous opening in space into a small camp nurgle daemons guarding the gates.
“Plague boys is slow, keep runnin’ boys!” Grol shouts back as he runs past the barricade of plague bearers and into the wilderness of this new realm.

That night the orruks managed to set up a small campsite in the eternal battleground.  
They were down to three gore grunta’s, a handful of brutes and ardboys, the weirdnob Orgrod, Atam, Grol himself, and a Moonclan Grot shaman named ‘Ghwearn’.
Grol wraps his hand around the red seed again, the heart of the gorepine.  He then takes a deep breath then jumps to his feet.
"We's got all we needs right 'ere." Grol says in a low voice.
"Look, I'm th' thumb, cuz I's da' biggest, an' th' strongest."
Grol says to acknowledging nods.
"Muzzlebreaka' you's me pointer, leadin' the charge, ready to scout out anyfing."
Muzzbreaka' puffs his chest up a bit, prideful.
"Atam Zaggurd, you's me middle finga', Th' first an' last fing I wantz me enemies to see."  Zaggurd clacks his waaagh sticks together and whoops.
"Ogrod, you's me ring finga' holder of important bitz an' gubbinz." Agrod lifts his necklace and rolls the raven skulls around in his hand.
"An' Ghwern you's th' little finga', cuz you's small, weak, and only occasionally useful." Ghwern's lipless mouth tightens shut, trying to hold back angered words.
"Ya' see what we's got 'ere?  A right propa' fist to klobba' those plague boys with!"
Megaboss Grol Barkhide let out a booming WAAAGH!!! as he and his newly formed fist charged for the living forest.
Within the hour Grol and his newly formed 'Fist of the Gorpine' would be beaten horribly by the Poxbringer Skuz’nik and his tallyband forcing them back to their small camp in the eternal battlefield.
"Well zog…" Grol remarks sitting on a large tree stump, scraping rust off of his armor with a large knife.
Orgrod is sewing shut a large slash left across Atam's back, struggling to see through the curtain of gushing blood.
Muzzleebreaka' tries his best to pull bits of decaying flesh from his Gor Grunta's teeth.  He's been bitten four times and lost one finger for his efforts so far.
Lastly Ghwearn, rocking himself back and forth with his arms wrapped around his knees, in the midst of a madcap mushroom induced panic attack.

Since you've been gone.

A couple of months have gone by since we last checked in on the War for Hirestel! On Sacred Ground, The Gruntz prepared for a glorious ...